Augments in Teamfight Tactics are permanent bonuses that are added to the player’s hexcore.
Augment Choices
Throughout the game, the player is offered three choices of augments. During each choice the player must select one out of three augments. Each augment has a rarity (silver, gold, or prismatic).
Over 140 possible TFT Set 6.5 Hextech Augments can show up in an Armory, with over 80 more getting added in Set 6.5 Neon Nights. Each player receives options that are equal in power and come from the same tier but are different from each other. A total of three tiers of Hextech Augments exist in Set 6.5: Silver, Gold, and Prismatic.
Some options have multiple versions across tiers, while others are unique. Hextech Augments mean to shift the focus off of TFT items, opening the door for flexible gameplay while also possibly doubling down on early-game decisions.
Options are offered to players a total of three times throughout a game via a Hextech Augment Armory. These Armories will appear at Stages 1-3, 3-5, and 5-1. Hyper Roll Hextech Augments will appear at Stages 3-1, 5-2, and 7-2. The total chance of a Prismatic game in TFT Set 6.5 was increased from 31 to 33 percent
Also read: Best Challenger Augments in Teamfight Tactics
How to See Augments Explanations In-Game?
Players can see what Hextech Augments opponents have received, along with their own, via stationary Hextechs on the board. Right-clicking on the symbols above each Hextech will reveal the Hextech Augments. Prior to the Nov. 3 Set Six launch, Augments Scoped Weapons and Tinker were removed from the list of possible Hextech Augments.
Following Patch 11.24, Innovator Heart was no longer offered as a first Hextech Augment choice, and Innovator Soul was removed as a third Augment option. Silver-tier effects that granted an emblem were renamed to Crests, with a number of them also granting a champion from that trait. And some Prismatic-tier Soul effects were changed to Crown.
From being able to level up to 10 to free Shop refreshes each round, here’s every possible TFT Set 6.5 Hextech Augment and its effect, divided up into the three possible
Also read: Best Innovators Augments in Teamfight Tactics
Socialites
The Socialite composition is one of the most, if not the most, challenging compositions to pull off while playing TFT.
Socialites have been with us since the release of set 6, and have stayed all the way with the release of patch 6.5. They have suffered small changes since new champions have been released, but the whole concept is relatively unchanged.
Even though The Socialite trait has been with us for a while, it doesn’t mean that players had time to get used to it since you need to have a huge combination of factors to pull it off. I have tried many times but were only able to execute it a couple of time. I think that the sheer difficulty of nailing this composition is the reason why it is very popular.
The problem with this composition is the price of the champions or the lack of them, to be exact. The first Socialite you encounter is a three gold coins cost champion. Three of them, to be exact. Gnar, Senna and Morgana. That means that you do not have an early game and have to think of solutions to survive and waste your gold leveling up some irrelevant champions, so you could just survive long enough to be able to play this composition.
A million times, I have had a situation where I am able to pull this composition off in the latest stages of the game since you need Galio to have 4 Socialites on board and you require a fifth champion with the Socialite augment to crown this comp, only to be crushed instantly with one lost fight since my HP was so low from the lost battles until I executed the Socialite comp.
Perhaps, the thing that makes this composition so wanted is the fact that it is unavailable to many players, and those with a lack of skill will never be able to pull it off and survive the late game monster compositions. I would rate this composition as the hardest composition in the game, and I have prepared a guide for you so you can climb and surprise all of your opponents with your amazing Socialite composition.
The faces of your opponents will be worth a million dollars once they see that your units just won’t die.
Since there are only four Socialites in the game, and the fifth one is making a champion with the Socialite emblem, they are the unit that will not work alone. You can combine them with Syndicates and Bodyguards, with Darius and Braum holding both of those traits, making some very good sustainable high Armor and MR composition which can hold of many enemies.
Or you can go for Yordles as your substitute and secondary composition. I prefer enchanters since they both work great together, with also 3 Yordles on the board. That is if all goes according to plan, which most times won’t. Until you complete your composition and level your primary carry champions to the max, you will be very squishy and likely to lose most of your fights. This all changes when you finish your composition. You might lose a game or two, but 80% of your fights with The Socialite composition is going to be a win for sure. I promise you that much.
Socialites reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
- 1 – 15% bonus damage
- 2 – and 3 Mana per second
- 3 – and heal for 30% of all damage they deal
- 5 – all of the bonuses are doubled
Top 5 Best Socialite Augments
- Socialite Soul: Your team counts as having two additional Socialite. Gain eight gold.
- Socialite Heart: Your team counts as having one additional Socialite.
- Duet: Summon one additional Socialite Spotlight, with a bonus granting 200 maximum health to spotlighted champions. Gain a Senna.
- Ancient Archives: Gain one Tome of Traits.
- Calculated Loss: After losing your combat, gain two gold and a free Shop refresh.
Conclusion
Also read: Best Mutant Augments in Teamfight Tactics
Augments are for sure something that Riot has brought in, not too long ago and they have become the staple sign of TFT. I can not imagine a game without them and the fact that we had a couple of sets in The Teamfight Tactics without them is incredible to me.
I just don’t even remember how that used to work since they are one of the most, or maybe even the most influential part of the Tamfight Tactics game and are an integral part of every composition out there.
The Socialite is by far the riskiest composition you can go for while playing the TFT. It is also one of the most rewarding compositions if you manage to do it just right and are lucky enough to receive The Socialite emblem along with the game, with the items you so desperately need. I think when this composition is finished with its full potential, there is no other composition that has enough damage to counter The 5 Socialite with Enchanters sustain..