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    5 Best On-Hit Items in League of Legends

    We’ve spoken about On-Hit effects in League of Legends several times. We quickly summarized their functions and categories in the What are On-Hit Effects in How do They Work? And we went into detail on the best Champions to pick in this post. To better understand the on-hit class of items and abilities, I strongly recommend checking those two articles out, as they will give you much-needed information on the game in general. 

    Now, items have been notoriously overpowered for the past Season. To me, it seems like it will only get worse from now on, with Riot’s Champion releases being omens of ill-nature. The high damage meta is excruciatingly painful to play in, but we manage somehow. 

    How do we do that exactly? Well, we join the crowd. On-hit items are among the most powerful in the game currently, and in this list, we’ve compiled the 5 Best at the moment. 

    I won’t drag this on for any longer, so let’s begin with our list. 

    5. Guinsoo’s Rageblade

    Stats: +45% Attack Speed, +20% Critical Strike Chance

    Unique Passive – Wrath: Convert every 1% of Critical Strike Chance to 2 bonus AD, caps at 100% Crit, i.e., 200 bonus damage.

    Unique Passive – Seething Strike: Attacks grant stacks. At two stacks, the next attack consumes them to apply on hit effects on the target at 100% effectiveness. 

    Every League player in existence knows this item all too well. The Rageblade has been and remains powerful. Both of its passives boost your attacks significantly, and it integrates well with other on-hit items. The second passive is built around this concept, and it amplifies other on-hits tremendously. 

    You will enjoy using this item on your heavy hitters like Master Yi, for who I literally believe this item was made. Apart from him, I suggest running it on Kai’sa as a mid to late-game item to boost your other hybrid on-hits. 

    4. Blade of the Ruined King 

    Stats: +40 AD, +25% Attack Speed, +10% Life Steal

    Unique Passive – Mist’s Edge: Basic attacks 10%/6% (melee/ranged) of the target’s current HP as bonus AD, for a minimum of 15 and a max of 60 against minions. 

    Unique Passive – Siphon: Attacks grant stacks. The third stack consumes them to deal 40-150 (based on level) bonus Magic Damage on-hit, slowing the target for 25% for 2 seconds and granting the same amount of movement speed. 

    Guinsoo’s best friend supersedes him by a small margin. The only reason is the mighty passive -Mist’s Edge. Doing % of current health as bonus damage means you will easily shred those first chunks of the enemy’s health bar. It will let you cut them down to size faster and run them down with ease if they try to escape. 

    This item works best when paired with other on-hits like the one mentioned above. The two work amazingly in tandem and should always be considered together. Building just one is not a mistake, but combining them is something that I strongly recommend, especially against healthier opponents. 

    This item works best on Tryndamere and Yi, who specialize in running escaping enemies down. 

    Also read: 5 Best On-Hit Champions in League of Legends

    3. Duskblade of Drakkthar

    Stats: +60 AD, +20 Ability Haste, +18 Lethality

    Unique Passive – Nightstalker: Your next basic attack deals 65 + 25% bonus AD on-hit and slows the enemy for 99% for 0.25s. Killing an enemy within 3 seconds of damaging them grants invisibility for 1.5s. 

    Mythic Passive: Empowers all Legendary items with 5 Ability Haste.

    Ah, Duskblade – the one item that embodies the entire Lethality concept. There is not a single Lethality build in the game that will skip buying this fantastic item. 

    Our first Mythic item on this list has had its ups and downs throughout its multiple-year history. It used to be so overpowered that Riot just had to intervene and balance it out. Since then, it remained a valuable but not crucial item. Now, it’s pretty reasonable to buy, and you shouldn’t ever skim over it if you’re going for some Lethality gameplay.

    This item differs from the others on this list, as it is specialized in amplifying your ability to kill fast, not hit harder. For this reason, Duskblade is best built on burst AD Assassins like Zed, who fits the theme of darkness quite well. 

    2. Divine Sunderer

    Stats: +35 AD, +20 Ability Haste, +400 HP

    Unique Passive – Spellblade: After using an ability, your next attack will deal 12%/9% (melee/ranged) of the target’s max HP as bonus AD. If the target is a Champion, heal for 7.8%/3.6% of the target’s max HP. 

    Mythic passive: Empowers all Legendary items with 5% armor penetration and 5% magic penetration. 

    Divine Sunderer is our last Mythic item on the list. It may not offer the on-hit galore as some of the items mentioned above, but the passive alone is enough. 

    This item is built around healing. It will amplify your basic attacks so well you’ll shred to the biggest of tanks. I think that, as BOTRK is Guinsoo’s best friend, so is Divine Sunderer to BOTRK. The two items complement each other extraordinarily. Both have a similar mechanic on shredding percentages of the enemies’ hp. 

    These two items in tandem, with even Guinsoo on top of them, will make you eat up your opponent’s entire health bar and heal a ton in the process. I suggest you take this item on Champions that empower their attacks with other spells like Jax, who I recommend you play if you want to experience on-hit effects in full swing. 

    Also read: 10 Worst League of Legends Champions

    1. Muramana

    Stats: +35 AD, +15 Ability Haste, +860 Mana

    Unique Passive – Awe: Grants bonus AD equal to 2.5% of Maximum Mana. 

    Unique Passive – Shock: Basic attacks on-hit do 1.5% of Maximum Mana as bonus AD. Dealing ability damage to Champions deals 3.5%/2.7% (melee/ranged) Maximum Mana + 6% AD as bonus AD. 

    I love Muramana and Manamune. I think I’ve said that more than once in some of our other articles. This item is super strong, and many Champion classes and roles can utilize it to its total capacity. One example is Kai’sa, which is mentioned in our other on-hit articles as well. 

    Awe will boost your AD base by a considerable amount, especially if you opt for other mana-enriching items like Frozen Heart. On top of that, you’ll deal bonus damage proportional to your maximum mana! This is a mechanic unique to Muramana and its AP counterpart Seraph’s Embrace. Both of these items are amazing, but Muramana takes the cake as the on-hit king (or queen). 

    Apart from amplifying your entire Champion by insane margins, Muramana will also keep your mana in check. You’ll rarely run out as this item is a gift that just keeps on giving. You can pair it with Essence Reaver for a true manafest of strength. 

    Conclusion

    On-hit effects are amazing, and the items that offer them even more so. Apart from giving you some of the best on-hit effects, the items on this list will also provide you with extra buffs that will keep you on top of your game from start to finish.

    Whether you like them or hate them, these items and their modifiers are seemingly here to stay. Master Yi will still wreck your entire roster, and Kai’sa will burst you down from miles away. 

    All in all, it’s just a game. But we love it, and we love you, our readers. Don’t miss out on letting us know what you think about this list, which items you’d include, and why. We love to hear everything you have to say. 

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